AutomaticRuleGenerator |
An AutomaticRuleGenerator is used to create multiple rule set
files based on the same pattern.
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Order |
An Order object describe a built-in or custom ordering of board cells
(positions)
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Order.PositionSelector |
Names of built-in (predefined) orders
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PositionList |
Represents the restrictions on the positions from which game pieces
can be picked.
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RuleSet |
A RuleSet describes the rules of a game.
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RuleSet.BucketList |
A BucketList represents the information about the destination
buckets given in the "buckets" field of an atom.
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RuleSet.BucketSelector |
The list of "legacy" variables that can be used in the bucket
expression.
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RuleSet.ReportedSrc |
This is used for pretty-printing in the GUI client.
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RuleSet.Row |
A row object represents the content of one line of the rule set
description file, i.e.
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