Class NewEpisodeWrapper2


  • public class NewEpisodeWrapper2
    extends ResponseBase
    This is an object that's converted to a JSON structure and sent to the client as a response in /GameService2/newEpisode calls.

    FIXME: need to add periodic purge on episodes

    • Method Detail

      • getMustWait

        public boolean getMustWait()
        This flag is true if the episode is not ready yet. The caller must wait for a "READY" signal to arrive via the websocket connection, and then repeat the /newEpisode call.
      • setMustWait

        public void setMustWait​(boolean _mustWait)
      • getEpisodeId

        public String getEpisodeId()
        The episode ID of the resumed or newly created episode
      • getPara

        public ParaSet getPara()
        The parameter set currently in effect. This comes from the currently active line of the trial list file associated with the player.
      • getAlreadyFinished

        public boolean getAlreadyFinished()
        True if this player has finished all episodes he could play. This means that the most recent episode has been completed, and no more new episodes can be created.
      • getCompletionCode

        public String getCompletionCode()
        The completion code, a string that the player can report as a proof of his completion of the experiment plan. It is set when the current series number is incremented beyond the last parameter set number.
      • getCompletionMode

        public int getCompletionMode()
      • getDisplay

        public Episode.Display getDisplay()
        The structure with a lot of information about the current episode, and its place in the experiment's framework. (See EpisodeInfo.ExtendedDisplay for the full structure that's actually found here)