Package edu.wisc.game.sql
Class Piece
- java.lang.Object
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- edu.wisc.game.sql.Piece
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- All Implemented Interfaces:
Serializable
@Entity public class Piece extends Object implements Serializable
Represents a piece of a specified type at a specified location. Used in board description."boardObjectsArrays":{ "Cvu0lwRnl":{ "id":"Cvu0lwRnl", "value": [{"color":"yellow","shape":"square","id":"1","x":1,"y":1}, {"color":"black","shape":"square","id":"6","x":6,"y":1}, {"color":"red","shape":"square","id":"31","x":1,"y":6}, {"color":"blue","shape":"square","id":"36","x":6,"y":6}], "name":"Four squares in corners"} } }
- See Also:
- Serialized Form
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
Piece.Color
static class
Piece.PseudoEnum
A flexible replacement for an Enumstatic class
Piece.Shape
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Constructor Summary
Constructors Constructor Description Piece()
Piece(Piece.Shape _shape, Piece.Color _color, int _x, int _y)
Creates a traditional (shape+color) game piece placed at a specified location.Piece(String _image, int _x, int _y)
Creates an IPB game piece placed at a specified location.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description boolean
equals(Object o)
This method is oversimplified, because it's normally expected that the ID is unique within a boardint[]
getBuckets()
String
getColor()
This method is used just for Jersey/REST, to simplify JSON output structure, making it similar to that used in Game Engine 1.0Integer
getDropped()
HashMap<String,Object>
getExtraFields()
This method is discovered by Reflect, and is then used when converting IPB objects to JSON (via Reflect), to add "name:value" pairs for all non-legacy properties.long
getId()
String
getImage()
ImageObject
getImageObject()
String
getLabel()
String
getProperty(String name)
String
getShape()
For JSONint
getX()
int
getY()
int
hashCode()
Compares all propertiesString
objectType()
Board.Pos
pos()
void
setBoard(Board _board)
void
setBuckets(int[] _buckets)
void
setColor(Piece.Color x)
This is how it used by our JsonToJava, when reading board filesvoid
setDropped(Integer _dropped)
void
setId(long _id)
void
setImage(String _image)
void
setLabel(String _label)
void
setShape(Piece.Shape x)
This is how it used by our JsonToJavavoid
setX(int _x)
void
setY(int _y)
String
toString()
Piece.Color
xgetColor()
Board.Pos
xgetPos()
Piece.Shape
xgetShape()
For use in our application
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Constructor Detail
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Piece
public Piece()
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Piece
public Piece(Piece.Shape _shape, Piece.Color _color, int _x, int _y)
Creates a traditional (shape+color) game piece placed at a specified location.
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Piece
public Piece(String _image, int _x, int _y)
Creates an IPB game piece placed at a specified location.- Parameters:
image
- the image identifier
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Method Detail
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setBoard
public void setBoard(Board _board)
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getId
public long getId()
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setId
public void setId(long _id)
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getImage
public String getImage()
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setImage
public void setImage(String _image)
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getProperty
public String getProperty(String name)
- Returns:
- null for a S+C object; the value of the specified property for an IPB object
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getImageObject
public ImageObject getImageObject()
- Returns:
- If this is an IPB or Composite object, return the corresponding ImageObject; otherwise null.
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xgetColor
public Piece.Color xgetColor()
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getColor
public String getColor()
This method is used just for Jersey/REST, to simplify JSON output structure, making it similar to that used in Game Engine 1.0
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setColor
public void setColor(Piece.Color x)
This is how it used by our JsonToJava, when reading board files
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getShape
public String getShape()
For JSON
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setShape
public void setShape(Piece.Shape x)
This is how it used by our JsonToJava
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xgetShape
public Piece.Shape xgetShape()
For use in our application
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objectType
public String objectType()
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getX
public int getX()
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setX
public void setX(int _x)
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getY
public int getY()
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setY
public void setY(int _y)
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xgetPos
public Board.Pos xgetPos()
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getDropped
public Integer getDropped()
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setDropped
public void setDropped(Integer _dropped)
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getLabel
public String getLabel()
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setLabel
public void setLabel(String _label)
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equals
public boolean equals(Object o)
This method is oversimplified, because it's normally expected that the ID is unique within a board
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pos
public Board.Pos pos()
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getBuckets
public int[] getBuckets()
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setBuckets
public void setBuckets(int[] _buckets)
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