Uses of Class
edu.wisc.game.sql.Episode.Pick
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Packages that use Episode.Pick Package Description edu.wisc.game.saved edu.wisc.game.sql Persistent data structuresedu.wisc.game.websocket -
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Uses of Episode.Pick in edu.wisc.game.saved
Fields in edu.wisc.game.saved declared as Episode.Pick Modifier and Type Field Description Episode.Pick
TranscriptManager.ReadTranscriptData.Entry. pick
Pick or move, as the case may beMethod parameters in edu.wisc.game.saved with type arguments of type Episode.Pick Modifier and Type Method Description static void
TranscriptManager. saveTranscriptToFile(String pid, String eid, File f, Vector<Episode.Pick> transcript, boolean includeFollow)
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Uses of Episode.Pick in edu.wisc.game.sql
Subclasses of Episode.Pick in edu.wisc.game.sql Modifier and Type Class Description static class
Episode.Move
A Move instance describes an [attempted] act of picking a piece and dropping it into a bucket.Methods in edu.wisc.game.sql that return Episode.Pick Modifier and Type Method Description Episode.Pick
Episode. getLastMove()
Episode.Pick
EpisodeInfo. lastMove()
Methods in edu.wisc.game.sql that return types with arguments of type Episode.Pick Modifier and Type Method Description Vector<Episode.Pick>
Episode.Display. getTranscript()
The list of all move/picks attempts (successful or not) done so far in this episodeVector<Episode.Pick>
Episode. getTranscript()
Methods in edu.wisc.game.sql with parameters of type Episode.Pick Modifier and Type Method Description protected int
Episode. accept(Episode.Pick move)
One normally should not use this method directly; use doPick() or doMove() instead.int
ReplayedEpisode. accept(Episode.Pick pick)
In addition to the normal "accept" stuff, either erases or augments the player's knowledge of the current board's properties.double
ReplayedEpisode. computeP0(Episode.Pick nextMove, int code)
Computes the probability of success for a random pick or random move made by a frugal player.protected int
Episode. findJ(Episode.Pick pick)
Where in the values array do we have a game piece referred to by this Pick or Move? (The match is by piece ID)static String
Episode. graphicDisplayAscii(Vector<Piece> values, Episode.Pick lastMove, boolean weShowAllMovables, boolean[] isJMoveable, boolean html)
Retired from the web game server; still used in Captive Game Server.static String
HtmlDisplay. htmlDisplay(Vector<Piece> pieces, Episode.Pick lastMove, boolean weShowAllMovables, boolean[] isJMoveable, int cellWidth, boolean canMove)
Constructors in edu.wisc.game.sql with parameters of type Episode.Pick Constructor Description Display(int _code, Episode.Pick _pick, String _errmsg)
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Uses of Episode.Pick in edu.wisc.game.websocket
Methods in edu.wisc.game.websocket with parameters of type Episode.Pick Modifier and Type Method Description String
WatchPlayer.PickEncoder. encode(Episode.Pick pick)
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